Playing with the strenght and the weakness of the non physically body which is just a skin. Theimperfectness of the game actually gave me the possibility to admire the beauty of the SL body/ skin. Deconstructing the body we find the basic module, the triangle. Three points creates a plane, and the whole visible structure is based on this system of multiplied triangle aggregation. These are covered with “fake” textures to make mathematics looks better :-{
In used this technical problem (rendering) to connect the body’s inner space with the outer space, maybe because I just felt the invulnerability of those spaces. The border-skin’s function is more for visual pleasure, rather than vital.